Delvers (Colony & FPS Exploration Game)
Build a colony. Read the rock. Explore what lies beneath.
hey Nate here, welcome to my Opus 5.5/ Vs code Experiment, and me, designing a game I always wanted, enjoy.
Your Delvers, a crew of hardy mole-folk, have crash-landed on a wild frontier world. Warren Control is somewhere overhead and needs supplies sent up. You have a Hive, a few Delvers and a forest.
Grow the colony
- Fell trees, quarry stone and plant survey poles that listen to the rock for ore.
- Core the signals, strike iron, and sink mine shafts with timbered tunnels and lanterns.
- Smelt ore in the Bloomery, press parts in the Metalworks and craft tools in the Workshop. Each new tier of tech comes from what your base can actually build.
- Fill requisitions and launch them up the Uplink Spire to Warren Control.
Go down there yourself
- Take control of any Delver and drop into first person.
- Huge caverns, winding tunnels, and chasms that cut all the way down to glowing lava lakes.
- See ore glinting on cave walls. Gold lies deep.
- Find abandoned mines, with old timber, broken rails, loot carts and rope bridges over the drop.
- Falling hurts. Lava kills. Bring a headlamp and a rope.
- Ride your pack mules.
Survive the night
- After dark, the Rust creep in from the shadows.
- Light keeps them back: lamps, guard towers and the Hive.
- Choose Peaceful, Normal or Hard when you start.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | nate3434 |
| Genre | Strategy, Role Playing, Simulation |
| Tags | Automation, Top-Down, Voxel |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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