Build a colony. Read the rock. Explore what lies beneath.

hey Nate here, welcome to my Opus 5.5/ Vs code Experiment, and me, designing a game I always wanted, enjoy.

Your Delvers, a crew of hardy mole-folk, have crash-landed on a wild frontier world. Warren Control is somewhere overhead and needs supplies sent up. You have a Hive, a few Delvers and a forest.

Grow the colony

  • Fell trees, quarry stone and plant survey poles that listen to the rock for ore.
  • Core the signals, strike iron, and sink mine shafts with timbered tunnels and lanterns.
  • Smelt ore in the Bloomery, press parts in the Metalworks and craft tools in the Workshop. Each new tier of tech comes from what your base can actually build.
  • Fill requisitions and launch them up the Uplink Spire to Warren Control.

Go down there yourself

  • Take control of any Delver and drop into first person.
  • Huge caverns, winding tunnels, and chasms that cut all the way down to glowing lava lakes.
  • See ore glinting on cave walls. Gold lies deep.
  • Find abandoned mines, with old timber, broken rails, loot carts and rope bridges over the drop.
  • Falling hurts. Lava kills. Bring a headlamp and a rope.
  • Ride your pack mules.

Survive the night

  • After dark, the Rust creep in from the shadows.
  • Light keeps them back: lamps, guard towers and the Hive.
  • Choose Peaceful, Normal or Hard when you start.

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